Barbaros Bostan
Calculated based on number of publications stored in Pure and citations from Scopus
20092024

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  • 2024

    FROM PERCEPTION TO PERFORMANCE: UNDERSTANDING PLAYER INFLUENCE IN DYNAMIC GAMING ENVIRONMENTS

    Bostan, B. & Şahinler, T. G., 2024, 25th International Conference on Intelligent Games and Simulation, GAME-ON 2024. Bostan, B., Catak, G. & Geril, P. (eds.). EUROSIS, p. 41-46 6 p. (25th International Conference on Intelligent Games and Simulation, GAME-ON 2024).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  • Psychological and Behavioral Effects of League of Legends Rank System for Italian Competitive Players

    Gursesli, M. C., Masti, F., Duradoni, M., Bostan, B., Sungu, E., Zilbeyaz, P. C. & Guazzini, A., 2024, Videogame Sciences and Arts - 13th International Conference, VJ 2023, Revised Selected Papers. Vale Costa, L., Zagalo, N., Veloso, A. I., Vairinhos, M., Gomes, D., Clua, E. & Arnab, S. (eds.). Springer Science and Business Media Deutschland GmbH, p. 59-71 13 p. (Communications in Computer and Information Science; vol. 1984).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    2 Citations (Scopus)
  • 2022

    PASSIVE COLLABORATION AND CONNECTIONS IN A ‘STRAND GAME’: CHANGING THE WAY WE PLAY

    Bostan, B. & Şengün, S., 2022, 23rd International Conference on Intelligent Games and Simulation, GAME-ON 2022. Barbas, H. & Geril, P. (eds.). EUROSIS, p. 48-55 8 p. (23rd International Conference on Intelligent Games and Simulation, GAME-ON 2022).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  • PLAYER NEEDS INVENTORY (PNI): AN ANALYTICAL FRAMEWORK FOR ANALYZING PLAYER MOTIVES IN VIDEO GAMES

    Bostan, B. & Sezen, D., 2022, 23rd International Conference on Intelligent Games and Simulation, GAME-ON 2022. Barbas, H. & Geril, P. (eds.). EUROSIS, p. 41-47 7 p. (23rd International Conference on Intelligent Games and Simulation, GAME-ON 2022).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    2 Citations (Scopus)
  • 2015

    Interactivity in computer games

    Bostan, B., Sahin, G. & Uney, M. C., 2015, 16th International Conference on Intelligent Games and Simulation, GAME ON 2015. Nack, F. & Bakkes, S. (eds.). EUROSIS, p. 5-9 5 p. (16th International Conference on Intelligent Games and Simulation, GAME ON 2015).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    1 Citation (Scopus)
  • 2011

    Presence in computer games: Design requirements

    Bostan, B. & Ogut, S., 2011, 12th International Conference on Intelligent Games and Simulation, GAME-ON 2011. EUROSIS, p. 5-9 5 p. (12th International Conference on Intelligent Games and Simulation, GAME-ON 2011).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    4 Citations (Scopus)
  • 2010

    Explorations in player motivations: Game mods

    Bostan, B. & Kaplancali, U., 2010, 2nd Asian Conference on Intelligent Games and Simulation, GAME-ON ASIA 2010 - 2nd Asian Simulation Technology Conference, ASTEC 2010. Vermeersch, L. & Mao, W. (eds.). EUROSIS, p. 29-37 9 p. (2nd Asian Conference on Intelligent Games and Simulation, GAME-ON ASIA 2010 - 2nd Asian Simulation Technology Conference, ASTEC 2010).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    8 Citations (Scopus)
  • Explorations in player motivations: Virtual agents

    Bostan, B., 2010, Entertainment Computing, ICEC 2010 - 9th International Conference, ICEC 2010, Proceedings. p. 262-269 8 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 6243 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    2 Citations (Scopus)
  • The 'interactive' of interactive storytelling: Customizing the gaming experience

    Bostan, B. & Marsh, T., 2010, Entertainment Computing, ICEC 2010 - 9th International Conference, ICEC 2010, Proceedings. p. 472-475 4 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 6243 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    7 Citations (Scopus)
  • 2009

    Explorations in player motivations: Game mechanics

    Bostan, B. & Kaplancali, U., 2009, 10th International Conference on Intelligent Games and Simulation, GAME-ON 2009. p. 5-11 7 p. (10th International Conference on Intelligent Games and Simulation, GAME-ON 2009).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    9 Citations (Scopus)
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