TY - GEN
T1 - BinoVFAR
T2 - 23rd Symposium on Virtual and Augmented Reality, SVR 2021
AU - Islam, Md Baharul
AU - Sadeghzadeh, Arezoo
N1 - Publisher Copyright:
© 2021 ACM.
PY - 2021/10/18
Y1 - 2021/10/18
N2 - Virtual Reality (VR)-based Visual Field Assessment (VFA) methods completely isolate the users from the real world, which results in nausea, eye strain, and lack of concentration and patience for the time-consuming test. In this paper, a robust binocular visual field assessment method based on novel Augmented Reality (AR) glasses is presented, namely, BinoVFAR that can simultaneously find the VF of both eyes. In this method, 60 stimuli in an arrangement of 6 rows and 10 columns randomly appear on a white background on the display of the AR glasses. These stimuli are displayed for 2 seconds that continuously change the intensities from light gray to black. Wearing the AR glasses and focusing on the central fixation point, the users are asked to click the clicker by seen a stimulus. The visible stimuli's intensities and positions are recorded in a 6 × 10 matrix based on the users' responses. A bi-cubic interpolation is applied to compute the binocular visual field map (as a 600 × 1000 matrix). A set of experiments (with an average accuracy of 99.93%), including repeatability and reproducibility tests (with an average Intra-class correlation coefficient (ICC) of 99.72%), are conducted to evaluate the BinoVFAR method.
AB - Virtual Reality (VR)-based Visual Field Assessment (VFA) methods completely isolate the users from the real world, which results in nausea, eye strain, and lack of concentration and patience for the time-consuming test. In this paper, a robust binocular visual field assessment method based on novel Augmented Reality (AR) glasses is presented, namely, BinoVFAR that can simultaneously find the VF of both eyes. In this method, 60 stimuli in an arrangement of 6 rows and 10 columns randomly appear on a white background on the display of the AR glasses. These stimuli are displayed for 2 seconds that continuously change the intensities from light gray to black. Wearing the AR glasses and focusing on the central fixation point, the users are asked to click the clicker by seen a stimulus. The visible stimuli's intensities and positions are recorded in a 6 × 10 matrix based on the users' responses. A bi-cubic interpolation is applied to compute the binocular visual field map (as a 600 × 1000 matrix). A set of experiments (with an average accuracy of 99.93%), including repeatability and reproducibility tests (with an average Intra-class correlation coefficient (ICC) of 99.72%), are conducted to evaluate the BinoVFAR method.
KW - Augmented Reality
KW - Binocular vision
KW - Vision pattern
KW - Visual field
KW - Visual field assessment
UR - http://www.scopus.com/inward/record.url?scp=85122656656&partnerID=8YFLogxK
U2 - 10.1145/3488162.3488232
DO - 10.1145/3488162.3488232
M3 - Conference contribution
AN - SCOPUS:85122656656
T3 - ACM International Conference Proceeding Series
SP - 92
EP - 100
BT - Proceedings of Symposium on Virtual and Augmented Reality, SVR 2021
PB - Association for Computing Machinery
Y2 - 18 October 2021 through 21 October 2021
ER -