Controllers in vr game user experience: Perceived user performance on a vr puzzle game

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Abstract

This paper investigates the effects of controllers on virtual reality experiences and the feeling of presence associated with it. Virtual Reality (VR) technologies are in development since 1950s and they have been used for military and research purposes before. However, recent technological advances enabled VR to become a consumer product and more developers joined the market. Oculus Touch is one of the new devices developed for the new VR era and we focused on this input device in terms of its usability and possible contribution to a sense of presence. Oculus Touch and a classic gamepad have been compared in both usability and their effects on gameplay using a mixed methodology via questionnaires and semi-structured interviews. In conclusion, usability of Oculus Touch has been superior but this superiority does not affect the players' experience of the game in terms of presence, which also brings the question whether presence questionnaires designed in the 90s are still capable of measuring it in the new era or not.

Original languageEnglish
Title of host publicationContemporary Topics in Computer Graphics and Games
PublisherPeter Lang Publishing Group
Pages17-28
Number of pages12
ISBN (Electronic)9783631805220
ISBN (Print)9783631802120
Publication statusPublished - 1 Jan 2019
Externally publishedYes

Keywords

  • Controllers
  • Immersion
  • Presence
  • Usability
  • Virtual reality

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