Design and development a first-person puzzle game based on time-travel game mechanics

Adrian Sim, Chen Tet Khuan, Md Baharul Islam

Research output: Contribution to journalConference articlepeer-review

Abstract

Due to the availability of advanced technology in graphics software and hardware, human-computer interaction is receiving considerable research attention in past few decades, particularly game-based interaction. To our best knowledge, very limited first-person puzzle games released in video game market in recent years. In this paper, we present a firstperson puzzle game using the concept of time-travel game mechanic. Firstly, we have designed a set of 3D models and game level using Autodesk 3D Studio Max. We design four puzzles including brick wall, slide, car track, and exit the house/room. Then, a cross-platform game engine, namely Unity utilized to develop the First-Person Puzzle (FPP) game based on changing the timeline past, present, and future. We perform a set of experiments to validate our game that ensures all features are working in gameplay. The user acceptance test proves the performance of our system is better than the state-of-the-art first-person puzzle games.

Original languageEnglish
Article number012061
JournalJournal of Physics: Conference Series
Volume1228
Issue number1
DOIs
Publication statusPublished - 3 Jun 2019
EventInternational Conference on Computer Vision and Machine Learning 2018, ICCVML 2018 - Eluru, Andhra Pradesh, Indonesia
Duration: 27 Dec 201828 Dec 2018

Keywords

  • first-person game
  • game mechanics
  • human-computer interaction
  • puzzle game
  • time travel
  • video game

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