Explorations in game experience: A case study of ‘horizon zero dawn'

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

The aim of this study is to find the relationship between the specific gameplay elements of a chosen game and the gameplay experience it provides which will be measured by a selected survey from the literature, the Game Experience Questionnaire (GEQ). Before illustrating the relation between the game elements and the player experience measured via GEQ, a confirmatory factor analysis was conducted to validate the factor structure of GEQ and GEQ is also evaluated for its unidimensionality, internal reliability, convergent validity and discriminant validity. The selected game for the study is Horizon Zero Dawn which is an open-world action role-playing video game developed by Guerrilla Games. Selling more than 2.6 million units worldwide in two weeks, the game has become the best-selling new first party IP launch on the PlayStation 4.

Original languageEnglish
Title of host publicationContemporary Topics in Computer Graphics and Games
PublisherPeter Lang Publishing Group
Pages119-138
Number of pages20
ISBN (Electronic)9783631805220
ISBN (Print)9783631802120
Publication statusPublished - 1 Jan 2019
Externally publishedYes

Keywords

  • GEQ
  • Game experience
  • Game experience questionnaire
  • Gameplay elements
  • Role playing games

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