Explorations in player motivations: Game mods

Barbaros Bostan, Ugur Kaplancali

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Citations (Scopus)

Abstract

This article aims to analyze player motivations derived from the needs framework of Murray (1938) in relation to user modifications (mods) to an existing commercial computer game. Although the restrictions imposed by the game mechanics significantly reduce the number of player needs satisfied by a game and trap the player within the common motivational cycle of Achievement, Aggression, Harmavoidance and Acquisition (Bostan and Kaplancali, 2009), this study shows that the game mods created by users attempt to compensate for this by satisfying the needs of Sentience, Exhibition, Recognition, Sex, Play and Affiliation. While attempting to find the current trends in user created content for role-playing games (RPGs), this article also discusses the implications of game modding in identifying the missing features of an entertainment experience and of investigating the player motivations. This discussion is framed in terms of the user-environment relations of a recently released popular computer role-playing game (RPG). The gaming experience provided by this genre is analogous to real life and thus has the potential to satisfy a broader range of player needs. The hypothesized mod-need relations are also reviewed with a case study.

Original languageEnglish
Title of host publication2nd Asian Conference on Intelligent Games and Simulation, GAME-ON ASIA 2010 - 2nd Asian Simulation Technology Conference, ASTEC 2010
EditorsLode Vermeersch, Wenji Mao
PublisherEUROSIS
Pages29-37
Number of pages9
ISBN (Electronic)9789077381540
Publication statusPublished - 2010
Externally publishedYes
Event2nd Joint Asian Conference on Intelligent Games and Simulation, GAME-ON ASIA 2010 and 2nd Asian Simulation Technology Conference, ASTEC 2010 - Shanghai, China
Duration: 1 Mar 20103 Mar 2010

Publication series

Name2nd Asian Conference on Intelligent Games and Simulation, GAME-ON ASIA 2010 - 2nd Asian Simulation Technology Conference, ASTEC 2010

Conference

Conference2nd Joint Asian Conference on Intelligent Games and Simulation, GAME-ON ASIA 2010 and 2nd Asian Simulation Technology Conference, ASTEC 2010
Country/TerritoryChina
CityShanghai
Period1/03/103/03/10

Keywords

  • Gameplay experience
  • Gaming mods
  • Human factors
  • Player motivations
  • Player psychology

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