Explorations in player motivations: Virtual agents

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example, only on moods or character traits. The present study proposes a motivational framework to predict goal-directed behaviour of virtual agents in a computer game and explores the opportunities of using personality inventories based on the same motivational framework to design virtual agents with personality. This article claims that motivation to reach a goal is influenced by psychological needs which are represented with an equation that determines the strength of a character's motivational force. The framework represented by this study takes into account psychological needs and their interrelations for analyzing choices of virtual agents in a computer game.

Original languageEnglish
Title of host publicationEntertainment Computing, ICEC 2010 - 9th International Conference, ICEC 2010, Proceedings
Pages262-269
Number of pages8
DOIs
Publication statusPublished - 2010
Externally publishedYes
Event9th International Conference on Entertainment Computing, ICEC 2010 - Seoul, Korea, Republic of
Duration: 8 Sept 201011 Sept 2010

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6243 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference9th International Conference on Entertainment Computing, ICEC 2010
Country/TerritoryKorea, Republic of
CitySeoul
Period8/09/1011/09/10

Keywords

  • Personality
  • behavioural architecture
  • motivations
  • virtual agents

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