FROM PERCEPTION TO PERFORMANCE: UNDERSTANDING PLAYER INFLUENCE IN DYNAMIC GAMING ENVIRONMENTS

Barbaros Bostan, Tunga Gökhan Şahinler

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This study focuses on the complex relationship between player perceptions, adaptivity in digital games, and game experience. Through a within-subjects experimental design involving the Teamfight (which is a top-down 2D, 3v3 arena shooter-MOBA hybrid game developed for this study), participants (N=12) were divided into groups to explore the impact of perceived adaptivity on in-game decisions and overall experience. Results indicated a direct influence of player perceptions on in-game decisions, as evidenced by expected changes in win-rates for game characters receiving buffs or nerfs. Interviews revealed that players' perceptions influenced their strategic choices, with increased focus on buffed characters and caution towards nerfed ones. However, while player perceptions did impact game experience, the effect was not as pronounced as the actual changes in the game, challenging our hypothesis that player perceptions hold equal weight to actual game alterations. These insights shed light on the dynamics between player perceptions, adaptivity, and game experience, offering valuable implications for game designers and researchers of player experience.

Original languageEnglish
Title of host publication25th International Conference on Intelligent Games and Simulation, GAME-ON 2024
EditorsBarbaros Bostan, Guven Catak, Philippe Geril
PublisherEUROSIS
Pages41-46
Number of pages6
ISBN (Electronic)9789492859327
Publication statusPublished - 2024
Externally publishedYes
Event25th International Conference on Intelligent Games and Simulation, GAME-ON 2024 - Istanbul, Turkey
Duration: 9 Sept 202411 Sept 2024

Publication series

Name25th International Conference on Intelligent Games and Simulation, GAME-ON 2024

Conference

Conference25th International Conference on Intelligent Games and Simulation, GAME-ON 2024
Country/TerritoryTurkey
CityIstanbul
Period9/09/2411/09/24

Keywords

  • game balancing
  • game experience
  • player perceptions
  • video games

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