Interactivity in computer games

Barbaros Bostan, Gokhan Sahin, Mehmet Can Uney

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

In this paper we attempt to clarify the popular term 'interactivity' within the context of computer games by classifying it into three categories: personal interactivity, social interactivity and environmental interactivity. Each category of interactivity contains five subcategories and success stories from popular computer games are given for each section to highlight the depth and quality of interaction the selected games provide.

Original languageEnglish
Title of host publication16th International Conference on Intelligent Games and Simulation, GAME ON 2015
EditorsFrank Nack, Sander Bakkes
PublisherEUROSIS
Pages5-9
Number of pages5
ISBN (Electronic)9789077381915
Publication statusPublished - 2015
Externally publishedYes
Event16th International Conference on Intelligent Games and Simulation, GAME ON 2015 - Amsterdam, Netherlands
Duration: 2 Dec 20154 Dec 2015

Publication series

Name16th International Conference on Intelligent Games and Simulation, GAME ON 2015

Conference

Conference16th International Conference on Intelligent Games and Simulation, GAME ON 2015
Country/TerritoryNetherlands
CityAmsterdam
Period2/12/154/12/15

Keywords

  • Computer games
  • Interaction
  • Interactivity

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