@inproceedings{fd8c026b271146f48264b0b0c6222ac0,
title = "Interactivity in computer games",
abstract = "In this paper we attempt to clarify the popular term 'interactivity' within the context of computer games by classifying it into three categories: personal interactivity, social interactivity and environmental interactivity. Each category of interactivity contains five subcategories and success stories from popular computer games are given for each section to highlight the depth and quality of interaction the selected games provide.",
keywords = "Computer games, Interaction, Interactivity",
author = "Barbaros Bostan and Gokhan Sahin and Uney, {Mehmet Can}",
year = "2015",
language = "English",
series = "16th International Conference on Intelligent Games and Simulation, GAME ON 2015",
publisher = "EUROSIS",
pages = "5--9",
editor = "Frank Nack and Sander Bakkes",
booktitle = "16th International Conference on Intelligent Games and Simulation, GAME ON 2015",
note = "16th International Conference on Intelligent Games and Simulation, GAME ON 2015 ; Conference date: 02-12-2015 Through 04-12-2015",
}