Psychological and Behavioral Effects of League of Legends Rank System for Italian Competitive Players

Mustafa Can Gursesli, Federica Masti, Mirko Duradoni, Barbaros Bostan, Ertugrul Sungu, Pervin Cagla Zilbeyaz, Andrea Guazzini

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

This study presents the relationships between levels of toxicity, validation-seeking behavior, emotional affectivity, and desire to quit at higher ranks in the popular multiplayer online battle arena (MOBA) game, namely League of Legends. Analysis of data collected from Italian participants (N = 370) supports positive correlations between rank and toxicity, rank and validation-seeking behavior, and rank and positive emotion affectivity. In addition, higher ranks are associated with a reduced desire to quit the game caused by toxic behavior. These findings underline the importance of supporting positive interactions between players and intervention programmes to tackle toxic behavior in competitive gaming environments.

Original languageEnglish
Title of host publicationVideogame Sciences and Arts - 13th International Conference, VJ 2023, Revised Selected Papers
EditorsLiliana Vale Costa, Nelson Zagalo, Ana Isabel Veloso, Mário Vairinhos, Diogo Gomes, Esteban Clua, Sylvester Arnab
PublisherSpringer Science and Business Media Deutschland GmbH
Pages59-71
Number of pages13
ISBN (Print)9783031514517
DOIs
Publication statusPublished - 2024
Externally publishedYes
Event13th International Conference on Videogame Sciences and Arts, VJ 2023 - Aveiro, Portugal
Duration: 28 Nov 202330 Nov 2023

Publication series

NameCommunications in Computer and Information Science
Volume1984
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference13th International Conference on Videogame Sciences and Arts, VJ 2023
Country/TerritoryPortugal
CityAveiro
Period28/11/2330/11/23

Keywords

  • League of Legends
  • MOBA
  • Rank
  • Toxicity

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