The 'interactive' of interactive storytelling: Customizing the gaming experience

Barbaros Bostan, Tim Marsh

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

7 Citations (Scopus)

Abstract

In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and needs of the player to maximixe enjoyment. The primary focus of interactive storytelling should not be on the attributes of the technology or characteristics of the medium, such as the AI techniques, planning formalisms, story representations, etc. but on different interaction levels provided by computer games and basic components of player enjoyment such as difficulty levels and gaming rewards. In conducting an analysis of interactive storytelling systems, we propose a user-centered approach to interactive storytelling by defining different customization levels for an optimum gaming experience.

Original languageEnglish
Title of host publicationEntertainment Computing, ICEC 2010 - 9th International Conference, ICEC 2010, Proceedings
Pages472-475
Number of pages4
DOIs
Publication statusPublished - 2010
Externally publishedYes
Event9th International Conference on Entertainment Computing, ICEC 2010 - Seoul, Korea, Republic of
Duration: 8 Sept 201011 Sept 2010

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume6243 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference9th International Conference on Entertainment Computing, ICEC 2010
Country/TerritoryKorea, Republic of
CitySeoul
Period8/09/1011/09/10

Keywords

  • Computer games
  • gaming experience
  • interactive storytelling
  • interactivity
  • user-centered design

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