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Bahçeşehir Üniversitesi Yurt içi
English
Türkçe
Yurt içi
Profiller
Araştırma Birimleri
Araştırma Sonucu
Basın / Medya
Uzmanlık alanı, ad ve ilişkiye göre ara
Uzmanla iletişime geçin
Scopus Profilini Görüntüle
Yavuz Samur
Assoc. Prof.
Bilgisayar Ve Öğretim Tekno.Öğretmenliği
E-posta
yavuz.samur
es.bau.edu
tr
h-index
178
Alıntılar
6
h-indeks
Scopus alıntıları ve Pure'de kayıtlı yayın sayısına göre hesaplandı
2011
2024
Yıla göre araştırma sonucu
Genel bakış
Parmak izi
Ağ
Araştırma Sonucu
(16)
Basın / Medya
(1)
Benzer Profiller
(6)
Parmak izi
Yavuz Samur‘in aktif olduğu araştırma başlıklarına git. Bu konu etiketleri bu kişinin eserlerindendir. Birlikte benzersiz bir parmak izi oluştururlar.
Sıralama ölçütü
Ağırlık
Alfabetik sıralama
Keyphrases
Player Types
100%
Educational Games
77%
Reliability Testing
66%
Construct Reliability
66%
Test Validity
66%
Construct Validity
66%
Student Perceptions
41%
Educational Video Games
41%
Gamified
40%
Game-based Learning
38%
Video Games
38%
Effects on Learning
33%
Instructor Presence
33%
Video Effects
33%
Learning Engagement
33%
Instructional Video
33%
Emotional Engagement
33%
Game-based Learning Environment
33%
Wiki
33%
Engagement Levels
33%
Intrinsic Motivation
33%
Strategic Leaders
33%
Player Motivation
33%
Game Preferences
33%
Demographic Behavior
33%
Socializers
33%
Head Model
33%
Educational Game Design
33%
Entertainers
33%
Help Design
33%
Student Games
33%
SesI
33%
Game Player
33%
Player Satisfaction
33%
Effect on Performance
33%
Online Courses
33%
Letter Sounds
33%
Mathematical Ability
33%
Differential Effects
33%
Vocabulary Gain
33%
Gamified Instruction
33%
Gamification in Education
33%
Socialization
33%
Problem Perception
33%
Digital Game-based Learning
33%
Learning Preferences
33%
Critical Thinking Disposition
33%
Game Design
33%
Complex Structure
33%
Treatment Group
33%
Social Sciences
Educational Game
73%
Educational Environment
66%
Gamification
66%
Teacher Perceptions
33%
Emergency Remote Teaching
33%
Middle School
33%
Student Motivation
33%
Semi-Structured Interview
33%
Formal Education
33%
Creative Thinking
33%
Intrinsic Motivation
33%
Educational Video
33%
Video Games
33%
Problem-Solving Skill
33%
Critical Thinking
33%
Artificial Intelligence
33%
Classification
33%
Leadership
33%
Game-Based Learning
33%
Electronic Learning
33%
Industrialisation
33%
Demographic Behavior
33%
Translation method
25%
Collaborative Learning
22%
Small Groups
16%
Student Support
16%
Instructional Design
16%
Thinking Skill
16%
English as a Foreign Language
16%
Science, Technology, Engineering and Mathematics
16%
School Grade
8%
Pretest
8%
Educational Setting
8%
Learning Strategy
8%
Organization and Methods
8%
Computer-Supported Collaborative Learning
5%
Data Protection
5%
Teaching Methods
5%
Digital Divide
5%