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Bahçeşehir Üniversitesi Yurt içi
English
Türkçe
Yurt içi
Profiller
Araştırma Birimleri
Araştırma Sonucu
Basın / Medya
Uzmanlık alanı, ad ve ilişkiye göre ara
Uzmanla iletişime geçin
Scopus Profilini Görüntüle
Yavuz Samur
Assoc. Prof.
Bilgisayar Ve Öğretim Tekno.Öğretmenliği
E-posta
yavuz.samur
es.bau.edu
tr
h-index
182
Alıntılar
7
h-indeks
Scopus alıntıları ve Pure'de kayıtlı yayın sayısına göre hesaplandı
2011
2024
Yıla göre araştırma sonucu
Genel bakış
Parmak izi
Ağ
Araştırma Sonucu
(16)
Basın / Medya
(1)
Benzer Profiller
(6)
Parmak izi
Yavuz Samur‘in aktif olduğu araştırma başlıklarına git. Bu konu etiketleri bu kişinin eserlerindendir. Birlikte benzersiz bir parmak izi oluştururlar.
Sıralama ölçütü
Ağırlık
Alfabetik sıralama
Keyphrases
Complex Structure
33%
Construct Reliability
66%
Construct Validity
66%
Critical Thinking Disposition
33%
Demographic Behavior
33%
Differential Effects
33%
Digital Game-based Learning
33%
Educational Game Design
33%
Educational Games
77%
Educational Video Games
41%
Effect on Performance
33%
Effects on Learning
33%
Emotional Engagement
33%
Engagement Levels
33%
Entertainers
33%
Game Design
33%
Game Player
33%
Game Preferences
33%
Game-based Learning
38%
Game-based Learning Environment
33%
Gamification in Education
33%
Gamified
40%
Gamified Instruction
33%
Head Model
33%
Help Design
33%
Instructional Video
33%
Instructor Presence
33%
Intrinsic Motivation
33%
Learning Engagement
33%
Learning Preferences
33%
Letter Sounds
33%
Mathematical Ability
33%
Online Courses
33%
Player Motivation
33%
Player Satisfaction
33%
Player Types
100%
Problem Perception
33%
Reliability Testing
66%
SesI
33%
Socialization
33%
Socializers
33%
Strategic Leaders
33%
Student Games
33%
Student Perceptions
41%
Test Validity
66%
Treatment Group
33%
Video Effects
33%
Video Games
38%
Vocabulary Gain
33%
Wiki
33%
Social Sciences
Artificial Intelligence
33%
Classification
33%
Collaborative Learning
22%
Computer-Supported Collaborative Learning
5%
Creative Thinking
33%
Critical Thinking
33%
Data Protection
5%
Demographic Behavior
33%
Digital Divide
5%
Educational Environment
66%
Educational Game
73%
Educational Setting
8%
Educational Video
33%
Electronic Learning
33%
Emergency Remote Teaching
33%
English as a Foreign Language
16%
Formal Education
33%
Game-Based Learning
33%
Gamification
66%
Industrialisation
33%
Instructional Design
16%
Intrinsic Motivation
33%
Leadership
33%
Learning Strategy
8%
Middle School
33%
Organization and Methods
8%
Pretest
8%
Problem-Solving Skill
33%
School Grade
8%
Science, Technology, Engineering and Mathematics
16%
Semi-Structured Interview
33%
Small Groups
16%
Student Motivation
33%
Student Support
16%
Teacher Perceptions
33%
Teaching Methods
5%
Thinking Skill
16%
Translation method
25%
Video Games
33%