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Bahçeşehir Üniversitesi Yurt içi
English
Türkçe
İçeriği şurada ara Bahçeşehir Üniversitesi
Yurt içi
Profiller
Araştırma Birimleri
Araştırma Çıktısı
Basın / Medya
Uzmanla iletişime geçin
Scopus Profilini Görüntüle
Yavuz Samur
Assoc. Prof.
Bilgisayar Ve Öğretim Tekno.Öğretmenliği
E-posta
yavuz.samur
bau.edu
tr
h-index
293
Alıntılar
8
h-indeks
Scopus alıntıları ve Pure'de kayıtlı yayın sayısına göre hesaplandı
2011
2026
Yıla göre araştırma sonucu
Genel bakış
Parmak izi
Ağ
Araştırma Çıktısı
(21)
Basın / Medya
(1)
Benzer Profiller
(2)
Parmak izi
Yavuz Samur‘in aktif olduğu araştırma başlıklarına git. Bu konu etiketleri bu kişinin eserlerindendir. Birlikte benzersiz bir parmak izi oluştururlar.
Sıralama ölçütü
Ağırlık
Alfabetik sıralama
Keyphrases
Artificial Intelligence
45%
Behavior Preference
22%
Behavioral Expectation
22%
Cognitive Load
28%
Complex Structure
22%
Construct Reliability
45%
Construct Validity
45%
Critical Thinking Disposition
22%
Demographic Behavior
22%
Digital Educational Games
22%
Digital Escape Rooms
22%
Educational Game Design
45%
Educational Games
92%
Educational Video Games
28%
Engagement Levels
22%
English Language Learners
27%
Escape Game
22%
Feedback Principles
22%
Flow Experience
23%
Game Design
22%
Game Preferences
22%
Game-based Learning Environments
22%
Gamification of Education
22%
Gamified
27%
Gamified Instruction
22%
Head Model
22%
Intrinsic Motivation
22%
Learning Effect
45%
Learning Engagement
22%
Learning Games
22%
Learning Preferences
22%
Metaverse
22%
Metaverse in Education
22%
Mobile Games
22%
Motivation
22%
Multimedia Design
27%
Music Speed
22%
Player Motivation
22%
Player Types
67%
Reliability Testing
45%
Segmenting Principle
22%
Socialization
22%
Socializers
22%
Strategic Leaders
22%
Student Perceptions
28%
Teacher Implementation
22%
Test Validity
45%
Treatment Group
22%
Video Games
26%
Vocabulary Gain
22%
Social Sciences
Academic Achievement
21%
Achievement Score
9%
Artificial Intelligence
45%
Cognitive Load
39%
Collaboration
22%
Collaborative Learning
15%
Creative Thinking
22%
Creativity
22%
Critical Thinking
22%
Demographic Behavior
22%
Educational Context
7%
Educational Environment
47%
Educational Game
100%
Educational Video
45%
Electronic Learning
22%
Emergency Remote Teaching
22%
English as a Foreign Language
33%
Epidemic
22%
Familiarity
11%
Formal Education
22%
game based learning
27%
Gamification
45%
Industrial Revolution
22%
Instructional Design
11%
Instructional Development
22%
Intrinsic Motivation
22%
Language Development
22%
Language Instruction
22%
Language Learner
22%
Learning Context
22%
Learning Experiences
31%
Learning Performance
11%
Mathematics Performance
22%
Metaverse
22%
Middle School
45%
Pretest
15%
Problem-Solving Skill
22%
School Grade
5%
Science, Technology, Engineering and Mathematics
11%
Semi-Structured Interview
22%
Small Groups
11%
Social Engagement
11%
Student Motivation
22%
Student Perception
28%
Student Support
11%
Survey Interview
11%
Teacher Perceptions
22%
Thinking Skill
11%
Translation method
16%
Video Games
45%