TY - JOUR
T1 - A classroom experience on the use of virtual reality as a tool for representation in architectural education
AU - Ceylan, Salih
N1 - Publisher Copyright:
© 2021 Common Ground Research Networks. All rights reserved.
PY - 2021
Y1 - 2021
N2 - Historical, cultural, and social environments have a great influence on the practice of architecture. In the twenty-first century, the world of architecture is being highly affected by developments in technology. One of the innovations that technology has delivered to architecture is virtual reality. Since it removes the boundaries and limitations caused by physical reality, it supports architecture to widen its perspective. Architectural education, forming the basis of the architecture profession, is responsible for keeping up with the developments within the practice, as well as to determine and lead them. Therefore, it is the duty of the architectural educators to study and experiment on the use of virtual reality in architecture. This article examines the effects and benefits of the use of virtual reality technologies in architectural representation, through a case study of a studio course, where a three-fold structure for the use of virtual reality as a tool for representation in architecture is proposed for a well-rounded understanding of the built or to-be-built environment.
AB - Historical, cultural, and social environments have a great influence on the practice of architecture. In the twenty-first century, the world of architecture is being highly affected by developments in technology. One of the innovations that technology has delivered to architecture is virtual reality. Since it removes the boundaries and limitations caused by physical reality, it supports architecture to widen its perspective. Architectural education, forming the basis of the architecture profession, is responsible for keeping up with the developments within the practice, as well as to determine and lead them. Therefore, it is the duty of the architectural educators to study and experiment on the use of virtual reality in architecture. This article examines the effects and benefits of the use of virtual reality technologies in architectural representation, through a case study of a studio course, where a three-fold structure for the use of virtual reality as a tool for representation in architecture is proposed for a well-rounded understanding of the built or to-be-built environment.
KW - Architectural Design
KW - Architectural Education
KW - Technology in Education
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85104467205&partnerID=8YFLogxK
U2 - 10.18848/1833-1874/CGP/V15I01/1-17
DO - 10.18848/1833-1874/CGP/V15I01/1-17
M3 - Article
AN - SCOPUS:85104467205
SN - 1833-1874
VL - 15
JO - Design Principles and Practices
JF - Design Principles and Practices
IS - 1
ER -