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Comparing Performance and Experience in VR vs. Real-World Through a Puzzle Game

Araştırma çıktısı: Kitap/Rapor/Konferans sürecindeki bölümKonferans katkısıHakem

2 Alıntılar (Scopus)

Özet

The study aims to explore the VR gaming experience in comparison to real-world gameplay. User performance and experience is compared in an HMD VR puzzle game and its real-world toy replica, with 28 participants in a within-subjects experimental design. Mean comparisons on task time and success rate do not have a significant difference, as well as the subjective task load and task performance obtained through NASA-TLX. The subjective game user experience measures also did not reveal any significant difference between the toy and VR gameplay, except the Enjoyment measures via Game User Experience Satisfaction Scale. Findings suggest that the VR gaming experiences can replace with the real-world gameplay, within the context of a cognitive tasks in a limited representation of spatial surrounding. The interactions with the nearby objects in an HMD-based virtual environment and real-world lead to very similar measurements of user performance and experience.

Orijinal dilİngilizce
Ana bilgisayar yayını başlığıVideogame Sciences and Arts - 13th International Conference, VJ 2023, Revised Selected Papers
EditörlerLiliana Vale Costa, Nelson Zagalo, Ana Isabel Veloso, Mário Vairinhos, Diogo Gomes, Esteban Clua, Sylvester Arnab
YayınlayanSpringer Science and Business Media Deutschland GmbH
Sayfalar72-85
Sayfa sayısı14
ISBN (Basılı)9783031514517
DOI'lar
Yayın durumuYayınlanan - 2024
Harici olarak yayınlandıEvet
Etkinlik13th International Conference on Videogame Sciences and Arts, VJ 2023 - Aveiro, Portugal
Süre: 28 Kas 202330 Kas 2023

Yayın serisi

AdıCommunications in Computer and Information Science
Hacim1984
ISSN (Basılı)1865-0929
ISSN (Elektronik)1865-0937

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???event.eventtypes.event.conference???13th International Conference on Videogame Sciences and Arts, VJ 2023
Ülke/BölgePortugal
ŞehirAveiro
Periyot28/11/2330/11/23

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