TY - JOUR
T1 - Effects of excessive violent video game playing on verbal memory
T2 - an event-related brain potentials study
AU - Irak, Metehan
AU - Soylu, Can
AU - Tümen, Ceyda
N1 - Publisher Copyright:
© 2021, Marta Olivetti Belardinelli and Springer-Verlag GmbH Germany, part of Springer Nature.
PY - 2021/8
Y1 - 2021/8
N2 - The goal of the study was to investigate temporal dynamics of excessive violent game playing. We compared behavioral data and event-related potentials (ERPs) of excessive video game players (EVGPs, n = 21) and non-players (NPs, n = 21) using a classical learning, cued recall and recognition paradigm, featuring violent and non-violent words. During the recognition phase, EVGPs performed better for violent words, but worse for non-violent words compared to NPs. Also, EVGPs showed slower reaction times than NPs when responding to new violent words. We found significant group differences in parietal P300 and FN400 amplitudes. The EVGP group showed larger P300 amplitudes for violent words, and more negative FN400 amplitudes for new violent words compared to NPs. The results imply that EVGPs differ from NPs in their cognitive and ERP responses to violent and non-violent verbal stimuli. The cognitive processes of EVGPs are consistent with a model of attention and memory bias rather than with desensitization to violence.
AB - The goal of the study was to investigate temporal dynamics of excessive violent game playing. We compared behavioral data and event-related potentials (ERPs) of excessive video game players (EVGPs, n = 21) and non-players (NPs, n = 21) using a classical learning, cued recall and recognition paradigm, featuring violent and non-violent words. During the recognition phase, EVGPs performed better for violent words, but worse for non-violent words compared to NPs. Also, EVGPs showed slower reaction times than NPs when responding to new violent words. We found significant group differences in parietal P300 and FN400 amplitudes. The EVGP group showed larger P300 amplitudes for violent words, and more negative FN400 amplitudes for new violent words compared to NPs. The results imply that EVGPs differ from NPs in their cognitive and ERP responses to violent and non-violent verbal stimuli. The cognitive processes of EVGPs are consistent with a model of attention and memory bias rather than with desensitization to violence.
KW - Desensitization
KW - Event-related potentials
KW - Excessive video gaming
KW - Verbal memory
UR - http://www.scopus.com/inward/record.url?scp=85102184489&partnerID=8YFLogxK
U2 - 10.1007/s10339-021-01018-5
DO - 10.1007/s10339-021-01018-5
M3 - Article
C2 - 33661449
AN - SCOPUS:85102184489
SN - 1612-4782
VL - 22
SP - 487
EP - 500
JO - Cognitive Processing
JF - Cognitive Processing
IS - 3
ER -