@inproceedings{55bb6cfbc99046eaadb29a93d25816fc,
title = "Explorations in player motivations: Virtual agents",
abstract = "Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example, only on moods or character traits. The present study proposes a motivational framework to predict goal-directed behaviour of virtual agents in a computer game and explores the opportunities of using personality inventories based on the same motivational framework to design virtual agents with personality. This article claims that motivation to reach a goal is influenced by psychological needs which are represented with an equation that determines the strength of a character's motivational force. The framework represented by this study takes into account psychological needs and their interrelations for analyzing choices of virtual agents in a computer game.",
keywords = "Personality, behavioural architecture, motivations, virtual agents",
author = "Barbaros Bostan",
year = "2010",
doi = "10.1007/978-3-642-15399-0_26",
language = "English",
isbn = "3642153984",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
pages = "262--269",
booktitle = "Entertainment Computing, ICEC 2010 - 9th International Conference, ICEC 2010, Proceedings",
note = "9th International Conference on Entertainment Computing, ICEC 2010 ; Conference date: 08-09-2010 Through 11-09-2010",
}