Explorations in player motivations: Virtual agents

Araştırma sonucu: Kitap/Rapor/Konferans sürecindeki bölümKonferans katkısıbilirkişi

2 Alıntılar (Scopus)

Özet

Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example, only on moods or character traits. The present study proposes a motivational framework to predict goal-directed behaviour of virtual agents in a computer game and explores the opportunities of using personality inventories based on the same motivational framework to design virtual agents with personality. This article claims that motivation to reach a goal is influenced by psychological needs which are represented with an equation that determines the strength of a character's motivational force. The framework represented by this study takes into account psychological needs and their interrelations for analyzing choices of virtual agents in a computer game.

Orijinal dilİngilizce
Ana bilgisayar yayını başlığıEntertainment Computing, ICEC 2010 - 9th International Conference, ICEC 2010, Proceedings
Sayfalar262-269
Sayfa sayısı8
DOI'lar
Yayın durumuYayınlanan - 2010
Harici olarak yayınlandıEvet
Etkinlik9th International Conference on Entertainment Computing, ICEC 2010 - Seoul, Korea, Republic of
Süre: 8 Eyl 201011 Eyl 2010

Yayın serisi

AdıLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Hacim6243 LNCS
ISSN (Basılı)0302-9743
ISSN (Elektronik)1611-3349

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???event.eventtypes.event.conference???9th International Conference on Entertainment Computing, ICEC 2010
Ülke/BölgeKorea, Republic of
ŞehirSeoul
Periyot8/09/1011/09/10

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