Özet
In recent years, there has been an increasing interest in new modes of online player interactions that rely on passive and asynchronous collaborations rather than immediate action-based competitive gameplay. Especially after the COVID-19 period of lockdown, quarantine, and resulting isolation, it becomes momentous to examine the new modes of interaction and association that video games offer to connect people in untraditional ways. Accordingly, we perform a close reading on the 2019 game Death Stranding which is based on the themes and gameplay mechanics of connection, collaboration, and new paradigms around social bonding. We identify five domains wherein the themes of the game manifest: narrative infrastructure; mechanics that discourage violence; building connections with other players; bonding with virtual characters; and construction of the self as a social agent. These findings are discussed with the possibility of defining a new genre, named by the game’s creator as a “strand game” (Kojima 2019a, 2019b).
| Orijinal dil | İngilizce |
|---|---|
| Ana bilgisayar yayını başlığı | 23rd International Conference on Intelligent Games and Simulation, GAME-ON 2022 |
| Editörler | Helena Barbas, Philippe Geril |
| Yayınlayan | EUROSIS |
| Sayfalar | 48-55 |
| Sayfa sayısı | 8 |
| ISBN (Elektronik) | 9789492859228 |
| Yayın durumu | Yayınlanan - 2022 |
| Harici olarak yayınlandı | Evet |
| Etkinlik | 23rd International Conference on Intelligent Games and Simulation, GAME-ON 2022 - Lisbon, Portugal Süre: 14 Eyl 2022 → 16 Eyl 2022 |
Yayın serisi
| Adı | 23rd International Conference on Intelligent Games and Simulation, GAME-ON 2022 |
|---|
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| ???event.eventtypes.event.conference??? | 23rd International Conference on Intelligent Games and Simulation, GAME-ON 2022 |
|---|---|
| Ülke/Bölge | Portugal |
| Şehir | Lisbon |
| Periyot | 14/09/22 → 16/09/22 |
BM SKH
Bu sonuç, aşağıdaki Sürdürülebilir Kalkınma Hedefine/Hedeflerine katkıda bulunur
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SKH 16 Barış, Adalet ve Güçlü Kurumlar
Parmak izi
PASSIVE COLLABORATION AND CONNECTIONS IN A ‘STRAND GAME’: CHANGING THE WAY WE PLAY' araştırma başlıklarına git. Birlikte benzersiz bir parmak izi oluştururlar.Bundan alıntı yap
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