Procedural architectural settlement generator for container housing: A study on Marmara and Mediterranean Regions

Asena Kumsal Şen-Bayram, Belinda Torus, Oğuz Orkun Doma, Sinan Mert Şener

Araştırma sonucu: Dergi katkısıMakalebilirkişi

Özet

There is a growing dwelling problem on a global scale. The crisis is getting more severe each day with incidents like war and pandemics, which resulted in some groups seeking alternative life scenarios. Therefore, expanding the research related to housing and answering these needs become obligatory. Game engines and procedural generation have been used to rapidly represent solutions with their high-quality renderings for these kinds of situations. This paper aims to present a user-friendly container settlement generation tool using procedural generation, developed using the Unity 3D game engine, focusing on various real-life scenarios based on contextual and financial parameters. Along with the tool’s development and functionalities, the paper presents a case study with ecological and post-disaster scenario presets in the Marmara and Mediterranean Regions of Türkiye to demonstrate its applicability in the settlement generation process.

Orijinal dilİngilizce
Sayfa (başlangıç-bitiş)161-173
Sayfa sayısı13
DergiEstoa
Hacim12
Basın numarası24
DOI'lar
Yayın durumuYayınlanan - 1 Tem 2023
Harici olarak yayınlandıEvet

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