The effects of implementing gamified instruction on vocabulary gain and motivation among language learners

Karim Sadeghi, Ece Sağlık, Enisa Mede, Yavuz Samur, Zeynep Comert

Araştırma sonucu: Dergi katkısıMakalebilirkişi

2 Alıntılar (Scopus)

Özet

This study aimed to examine and compare the impact of gamified and non-gamified instruction on the vocabulary development and motivation of students enrolled in an English language preparatory program at a Turkish university. The perceptions of the participants about learning vocabulary through gamification were further explored in the study. A sample of 32 (16 control group, 16 experimental group) intermediate (B1 level) students participated in the study. Data were collected quantitatively using pre- and post-vocabulary tests and pre- and post-motivation questionnaires as well as qualitatively through semi-structured interviews. The findings revealed that the implementation of gamified instruction positively influenced student motivation. However, no significant difference was found between the two groups in their vocabulary development apart from a slight increase in the experimental group. Finally, the students perceived gamified instruction as an efficient way to learn and practice vocabulary. The gathered findings provide pedagogical implications and suggestions for implementing gamified instruction in language classrooms.

Orijinal dilİngilizce
Makale numarasıe11811
DergiHeliyon
Hacim8
Basın numarası11
DOI'lar
Yayın durumuYayınlanan - Kas 2022
Harici olarak yayınlandıEvet

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