TY - GEN
T1 - The 'interactive' of interactive storytelling
T2 - 9th International Conference on Entertainment Computing, ICEC 2010
AU - Bostan, Barbaros
AU - Marsh, Tim
PY - 2010
Y1 - 2010
N2 - In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and needs of the player to maximixe enjoyment. The primary focus of interactive storytelling should not be on the attributes of the technology or characteristics of the medium, such as the AI techniques, planning formalisms, story representations, etc. but on different interaction levels provided by computer games and basic components of player enjoyment such as difficulty levels and gaming rewards. In conducting an analysis of interactive storytelling systems, we propose a user-centered approach to interactive storytelling by defining different customization levels for an optimum gaming experience.
AB - In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and needs of the player to maximixe enjoyment. The primary focus of interactive storytelling should not be on the attributes of the technology or characteristics of the medium, such as the AI techniques, planning formalisms, story representations, etc. but on different interaction levels provided by computer games and basic components of player enjoyment such as difficulty levels and gaming rewards. In conducting an analysis of interactive storytelling systems, we propose a user-centered approach to interactive storytelling by defining different customization levels for an optimum gaming experience.
KW - Computer games
KW - gaming experience
KW - interactive storytelling
KW - interactivity
KW - user-centered design
UR - http://www.scopus.com/inward/record.url?scp=78049424849&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-15399-0_63
DO - 10.1007/978-3-642-15399-0_63
M3 - Conference contribution
AN - SCOPUS:78049424849
SN - 3642153984
SN - 9783642153983
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 472
EP - 475
BT - Entertainment Computing, ICEC 2010 - 9th International Conference, ICEC 2010, Proceedings
Y2 - 8 September 2010 through 11 September 2010
ER -