Using virtual reality to improve visual recognition skills of first year architecture students: A comparative study

Araştırma sonucu: Kitap/Rapor/Konferans sürecindeki bölümKonferans katkısıbilirkişi

10 Alıntılar (Scopus)

Özet

The use of virtual reality (VR) technologies is getting widespread throughout the world in the last years. Architecture as a prominent discipline in using digital technologies has a lot to promise about the use of VR in different areas of the profession. It can be used as a design or a representation instrument, as well as a tool in the construction processes. Accordingly, as architectural education needs to keep itself up-to-date about new technologies, the implementation of VR technologies into the architecture curriculum is supposed to be a subject to be studied by researchers working in the educational domain of architecture. This paper presents a comparative study on the use of VR technologies in the first year of architectural education to improve the visual and spatial recognition skills of students. The findings of the study indicate that VR technologies can be beneficial in various aspects like the perception of certain physical characteristics of a model, and students’ enthusiasm to participate in the design studio courses.

Orijinal dilİngilizce
Ana bilgisayar yayını başlığıCSEDU 2020 - Proceedings of the 12th International Conference on Computer Supported Education
EditörlerH. Chad Lane, Susan Zvacek, James Uhomoibhi
YayınlayanSciTePress
Sayfalar54-63
Sayfa sayısı10
ISBN (Elektronik)9789897584176
Yayın durumuYayınlanan - 2020
Harici olarak yayınlandıEvet
Etkinlik12th International Conference on Computer Supported Education, CSEDU 2020 - Virtual, Online
Süre: 2 May 20204 May 2020

Yayın serisi

AdıCSEDU 2020 - Proceedings of the 12th International Conference on Computer Supported Education
Hacim2

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???event.eventtypes.event.conference???12th International Conference on Computer Supported Education, CSEDU 2020
ŞehirVirtual, Online
Periyot2/05/204/05/20

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